Art Direction, Graphic Design
Uzzle Games
As the Senior Art Director and Graphic Designer for Uzzle Games, I led visual design and execution for over a dozen tabletop games. From layout systems and typography to packaging, rulebooks, tokens, and cards, every component was intentionally designed to enhance clarity, support gameplay, and reflect the tone and unique personality of each game.
This page showcases the collection of games I helped bring to life at Uzzle, featuring box art and select component designs for each of the games. I will be updating this page with more games as they are published and made public.
In Sudonumo, players race to solve Sudoku puzzles...but with a twist - you must use the special Sudonumo dominoes to complete the challenges! With four levels of difficulty, there’s something here for every player’s mathematical skill level. Players begin solving their puzzles at the same time. As players finish, they grab Score Tokens to collect points. First player to 10 achieves Sudonumo success!
Topple Toads pits players in a pond pile-up competition to stack toads on a lilypad, a lotus flower, a log, and a crocodile head - all floating on actual water in the playfield. You decide the safe route or the dangerous play!
Set up stacks to craftily slim down the options of your opponents. Cause toads to fall, and you’re penalized with a splash token. Once a player claims their second splash token, the player (or players) with the fewest Splash Tokens is the Topple Toad victor!