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Star Wars Rivals is a strategic duel for control of the galaxy, where neutrality is not an option. Players must choose a side—Light or Dark—and commit fully to their allegiance. Through duels, mastery of the Force, and tactical decision-making, players gain influence at key locations across the galaxy, earning the trust and loyalty of its people. As the conflict unfolds, each victory pushes the balance of power toward peace or total domination.
The visual direction draws from Star Wars’ distinctly lived-in universe, where environments and technology bear the scars of long-standing conflict. Buildings show erosion and damage, armor carries marks from past battles, and ships reveal layers of wear and repair. The design emphasizes a future that feels tangible and hard-earned—scavenged, pieced together, and functional rather than pristine. Angular forms, bold silhouettes, and iconic shapes ground the game in the visual language of Star Wars while reinforcing the constant tension between opposing extremes.
Each game your characters will visit various iconic locations throughout the galaxy. These also represent the main way characters score points by having the most influence at the location each round.
Character cards, both light side and dark side, in Rivals are double sides. The front shows the characters name, tags, and starting influence. On the back we wanted to show off the full sketched inspired art of the characters.
Each character is paired with three actions cards which may come up during the game. Each has a quote from or about the character as well as a unique image of the character. The art and abilities themselves help elevate the theme and bring you into the Star Wars galaxy.
For Star Wars Rivals, I created the custom lettering in the logo as well as the numerals used throughout the game. The angular forms and notched characteristics helped emphasize the game aesthetic.
Here is a little bit of my process into how Star Wars Rivals came together. The game concept of light verse dark was already a theme we were exploring for the gameplay. With that in mind i developed many sketches for what the front of box could look like knowing we wanted to display the characters on the front.
This behind-the-scenes video features some of the Funko Games production team showcasing the making of the game. I will note that I was laid off before the video was made so I was unfortunately not part of it.