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Wonder Woman: Challenge of the Amazons is a cooperative board game where players step into the roles of Amazonian warriors defending Themyscira from an invading army. Working together, players face waves of enemies led by one of three iconic villains—Ares, Cheetah, or Circe—racing to stop the destruction of the island.
The visual direction grounds Themyscira in classical mythology, drawing heavily from Roman and Greco-Roman architectural influences. The island game board features stone structures, columns, plazas, and fortified paths that evoke an ancient, monumental civilization shaped by strength and tradition. Weathered surfaces, carved details, and strong geometric layouts give the world a sense of permanence and history, reinforcing the Amazons’ legacy as timeless defenders. This classical foundation is paired with bold, comic-inspired character art and miniatures, creating a visual balance between myth, heroism, and modern graphic clarity.
I designed a flexible, system-driven card layout that could be consistently applied across every card in the game. To clearly differentiate card types at a glance, background textures were used as a core visual identifier. Villain cards feature darker materials such as lava marble and stone, while hero cards use lighter marble and stone textures. This contrast reinforces the narrative roles of each character while improving readability and usability during play. The full range of card types is shown below to demonstrate the system’s versatility and cohesion.