Step into the world of Jurassic Park and carve out your own chapter of history on Isla Nublar. Over the course of a 12‑scenario campaign, you and up to three fellow players assume the mantles of franchise favorites—John Hammond, Dr. Henry Wu, Dr. Ian Malcolm, and more—to build the ultimate dinosaur theme park. Every decision matters: where to place visitor attractions, scientific labs, and enclosures; which prehistoric creatures to breed; and how to weather park crises. As you progress, your choices permanently alter the modular game board, hatch genetics cards, and unlock new story twists, forging a bespoke legacy that’s uniquely yours.
Legacy‑Driven Narrative: Play through a dozen connected “chapters,” each revealing fresh challenges, objectives, and surprises.
Customizable Game Board: Assemble map tiles and upgrade facilities based on in‑game achievements and campaign outcomes.
Dynamic Genetics Engine: Breed and evolve dinosaurs by managing DNA pools—will you prioritize fan favorites or push the boundaries of science?
Lasting Impact: Stickers, sealed compartments, and persistent markers track your park’s evolution, making each playthrough a one‑of‑a‑kind adventure.
Inspired by vintage Hawaiian travel posters and mid‑century pulp comics, the visual identity blends lush, hand‑illustrated landscapes with retro typography and distressed textures—evoking a “lost treasure” feel, as if rediscovered decades later. As Senior Graphic Designer, I led the creation of modular board layouts, bespoke iconography, genetics‑card motifs, and dynamic rulebook spreads, ensuring each component supports both immersive storytelling and clear, intuitive gameplay.
Below are images and graphics which contain spoilers for some aspects of the game. No scratch-off areas are revealed but the spoilers include:
Dinosaurs you may unlock during play
Item, event, and special cards you may unlock
A select number of tokens from some adventures
Round cards from various adventures
The full adventure 2 guide
Various editorial spreads from adventures located in the grid system section
Various adventure guide covers
Each adventure consist of 5 rounds. Each round will either have a round card, dinosaur danger, or attraction card to be revealed at the beginning of each round. These serve as key storytelling points of the game and help reveal the story of Isla Nublar and the journey you are taking.
Through-out the adventures, players will unlock Vehicle (green), Supply (red), Gear (blue), and Event (pink) item cards. Each will help players complete objectives, heal, or control parts of the game. During some adventures, players will retrieve special cards like the Helipad or the Discovery cards to play in the end area.
Sector cards serve as the weather forecast, tells how many items may be collected when searching, as well as reveal what dinosaurs will do after all characters perform their actions. These are replaced each round and only sectors containing containers are revealed.
There are twelve dinosaur card in this game each representing a unique dinosaur from the Jurassic Park / Jurassic World movies and other shows. We decided to illustrate each like old monster movie posters.
As well as dinosaur cards, each dinosaur comes with a Dinosaur Danger card. Each adventure you will randomly select one or more of these cards to appear during the rounds.Â
As Jurassic World comes to life in your game, these Attraction cards combined with the Dinosaur Danger cards will give you more challenges to complete and help make your park the the most fun for your guest.
There are 21 characters available to play as you go through the adventures. As you scratch off abilities these character will gain additional abilities. In later games you can use the Legacy side of the character to help you achieve your objectives.
As your park grows park employees will join your cast of characters to help keep things running. Training them in different buildings gives the players advantages as long as you can afford it.
These guides are a helpful reminder for players. One side shows which actions characters may do on their turn and what those action do. On the flip side is a summary of how the dinosaurs move and the priority for choosing which prey each carnivores want to hunt.
During the prologue and after each adventure the players will be directed to the research folio. During the prologue, the success of the previous adventure will impact future adventures in many ways. This could look like providing additional budget to help improve the park, unlocking new abilities for characters, or even revealing new exciting dinosaurs players will immediately add to their park!
At the start of the game and with each new adventure, new tokens and stickers will be introduced to the game. These will have a permanent impact on the game. Below are a few of the sheets which are in the game.
Below you will find a few of my favorite round cards from throughout the whole 12 adventure game. Each adventure will come with 1-4 depending on the adventure. These help push the narrative of the game along while still having players make decisions and sculpt their own unique game.