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Funkoverse is a turn-based miniature skirmish game where players move iconic characters across the board to complete objectives such as capturing points or knocking out rivals. Each character features unique, flavorful abilities, requiring players to manage ability tokens and make tactical decisions to outmaneuver opponents. Designed to be easy to learn yet strategically deep, the system rewards mastery and supports high replayability.
The visual design and art direction were built around a flexible, modular system capable of supporting a wide range of intellectual properties. With over 27 sets spanning franchises like Marvel, Harry Potter, Golden Girls, and even the Kool-Aid Man, the challenge was creating a cohesive framework that could showcase each IP’s distinct personality while remaining expandable as new characters, components, and mechanics were introduced. A clear design system for cards, tokens, and components ensures consistency, readability, and long-term scalability across the ever-growing Funkoverse.
Watch or scroll through the carousel to get a glimpse of just a few of the Intellectual properties we worked with on Funkoverse. Part of the beauty of the system created for the game was that any property could feel at home.
While working on the game, I was asked to create a unique font for Funkoverse. This can be seen for most titles and headlines throughout the game such as the character names and abilities.
Below you will see a video Funko put together documenting the game, and how it went from an idea to eventually on the shelf. You’ll see how it takes a small army to put a game like this together and now you will get the see the faces behind it all.
I thought I would share some behind the scenes photos showing some of the process that went into making a Funkoverse set. At times, many sets were designed at the same time so cross testing was very common in the office, although we always playtested sets with characters already in the game.