Star Wars Rivals is a strategic game system which has players dueling each other for control of the galaxy. Each game, players choose to be the Light or Dark side and pick three characters to play with. Throughout the game, players will place their characters at iconic locations in the Star Wars universe, raising their influence, and hopefully gaining points. As the game unfolds, each location controlled pushes the balance of power toward their side and in the end only one can rule the galaxy.
The visual direction draws from Star Wars’ distinctly lived-in universe, where environments, clothing, vehicles...etc all bare scars of constant conflict and wars. The Star Wars signature angular forms, bold silhouettes, and iconic shapes ground the game's visual language as well with unique card shapes and iconography. Everyone loves quoting movies, so allowing quotes and phrases to serve as card names, along with matching illustrations, bring back memories of the movies and tv shows.
Each game your characters will visit various iconic locations throughout the galaxy. These also represent the main way characters score points by having the most influence at the location each round.
Character cards, both Light and Dark Side, in Rivals are double sides. The front shows the characters name, tags, and starting influence. On the back we wanted to show off the full sketched inspired art of the characters.
Each character is paired with three actions cards which players use during the game. Each has a quote from or about the character as well as a unique image of the character to match. The art and abilities themselves help elevate the theme and bring you into the Star Wars galaxy.
For Star Wars Rivals, I created the custom lettering in the logo as well as the numerals used throughout the game. The angular forms and notched characteristics helped emphasize the game's aesthetic.
Here is a little bit of my process of how Star Wars Rivals came to life. The game concept of Light verses Dark Side was very early on decided on as the theme for the gameplay. With that in mind I developed many sketches for what the front of box could look like knowing we wanted to display the characters on the front as well as show the minitures through some for of window.
This behind-the-scenes video features some of the Funko Games team showcasing the making of the game. I will note that I was laid off before the video was made but after the game was finished so unfortunately I was not part of the video.